
The Genie Game
Age 9 +
Imprint: Piccadilly Press
Synopsis
A young girl on a mission to save her sister finds herself thrust into a world of genies, magic, and mystery in this captivating middle grade fantasy from New York Times bestseller Jordan Ifueko.
Fourteen-year-old Valentine Oyinka wants only two things: 1) to be a fabulous film director (preferably with a lifelong supply of Cool Ranch Funchips) and 2) for her big sister to come back. Without warning, Valentine just . . . forgot about Mango, her sister, for three whole months. But if that wasn't creepy enough, her mom and dad have begun to think Mango never existed.
After getting a mysterious text from Mango's phone inviting Valentine to a boba shop called The Lamp, she's tricked into joining a secret underground magical competition called the Genie Game. She's got to earn points by granting wishes, and though she has access to unbelievable magic power, she better keep climbing the leaderboard or she'll never escape. How did Mango get mixed up in the Genie Game, and can Vally escape it? Or is she doomed to be in stuck in The Lamp forever?
Fourteen-year-old Valentine Oyinka wants only two things: 1) to be a fabulous film director (preferably with a lifelong supply of Cool Ranch Funchips) and 2) for her big sister to come back. Without warning, Valentine just . . . forgot about Mango, her sister, for three whole months. But if that wasn't creepy enough, her mom and dad have begun to think Mango never existed.
After getting a mysterious text from Mango's phone inviting Valentine to a boba shop called The Lamp, she's tricked into joining a secret underground magical competition called the Genie Game. She's got to earn points by granting wishes, and though she has access to unbelievable magic power, she better keep climbing the leaderboard or she'll never escape. How did Mango get mixed up in the Genie Game, and can Vally escape it? Or is she doomed to be in stuck in The Lamp forever?
Details
256 pages
Imprint: Piccadilly Press